ClashFarmer Discussion Forum

Full Version: Common Feature Requests
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
With the recent Fair Play initiative from SC I think adding features that randomize game play as much as possible would go a long way. Some of these are already mentioned in previous threads but thought I'd add my list of ideas...

- on/off schedule
- random troop compositions (select a different set of troops each attack)
- option to have more than one donation troop (3-4 would be nice)
- option to have additional request messages
- random time to check/scan barracks
- random Hero deployment locations and ability activation times
- random CC drop locations
- random time between "hitting the search button" to find the next base
- random troop deployment speed, location, waves number of troops (i.e. if attacking all four sides don't always drop 25% of troops on each side)
- random anything that is a fixed time to retry (breaks, other device connects, troop request)
- random "clicking" on different items/buildings in your village (spell factories, lab, TH, barracks, etc, etc)

Obviously nobody knows for sure what criteria SC is looking for but I believe the more random things are (configurable time ranges, attack types, etc), the harder detection will be.
Now, we are sharing the CF setting with screen shot and setting description.
So we have to change CF setting by checking other player shared setting.
It is take time to check forum page and CF.

If we can save our setting with saved file and share to other Clashfarmer users, I think it will be very helpful.
And in setting shearing forum thread, we can show-off each other about how much loot we got with this setting... something like this.
....
How about this idea..?
Thanks guys for the feature requests and the ideas! We're going over your suggestions daily!
What I'd like is the ability to specify which level of th you want to look for dead bases at. For instance I come across plenty of th8 non-dead bases that my army could loot successfully but as I'm set to 'dead bases only' it ignores them.

So I'd like it to be possible to attack dead bases for th levels 9-11 but if the search parameter is reached by a th8 I would like my army too attack even though it's not a dead base.

I hope that makes sense!
(05-03-2016, 05:33 PM)kenny Wrote: [ -> ]What I'd like is the ability to specify which level of th you want to look for dead bases at. For instance I come across plenty of th8 non-dead bases that my army could loot successfully but as I'm set to 'dead bases only' it ignores them.

So I'd like it to be possible to attack dead bases for th levels 9-11 but if the search parameter is reached by a th8 I would like my army too attack even though it's not a dead base.

I hope that makes sense!

Agreed. Although I find that if you feel insecure about getting banned (One of my accounts got hit with two weeks), then change the deployment speed to about 6 or 7.
auto upgrade building: Select the building that you want to upgrate and the level (Same setting as Auto-Wall upgrade)

Note:
- The Bot will need to be programmed to know the price of every building of any level.
- The Bot will need to be programmed to recognize if there is one available worker.
(03-04-2016, 04:33 PM)farmfresh Wrote: [ -> ]What about a downloadable csv file for the log? Would be good for comparing farming techniques.

Seconded.

(03-04-2016, 09:58 PM)DopeMC Wrote: [ -> ]Hi Admin [Image: smile.png] 

When do you expect to release a new Fix with troop donation by keywords? I am a premium user and waitin' now since last big coc-update for this feature [Image: shy.png]

Cheers

OMG, if you enable a good working version of this feature, I would pay money. Especially, if you are able to work it such that:

1) Clan mate requests (#ofunits) + (keyword) + (level or max), even better would be allowing users to set keywords such as "xxxx" = donate a golem, "yyyy" means donate 3 valks, etc.
2) Bot checks to see if any (keyword) are already in your camps, if they are, then donate, add to barracks with lowest current cook time replacement unit(s). 
3) If not enough of the troop exists to fill the req, wait for currently cooking troop in barracks to complete, cancel remaining queue, then start the requested troop(s). Then remaining queue added back in.
4) If auto donate is enabled, include the ability to send message in chat when the unit is started cooking, such as "Cooking" or "15 minutes for that golem"

How about this for the "checking status rate of the bot"
1) Bot has a refresh rate of 30 seconds between checking status, make this setting configurable by the user.
2) Allow random within a range of this setting (better detection evasion) such as, set check rate to 65 seconds +/- a random number of seconds between 5-10 so that the bot checks status between every 55 seconds and 75 seconds, but not a patterned rate.
3) Allow for a setting for the check rate to be determined by the max cook time of your barracks, such that bot sets refresh rate to check back in at the lesser of, 6 min (CoC timeout limit) or time your barracks has left to cook based on the last time the bot checked.
4) Allow the above in 3 to be adjusted based on if your auto donate function is on and if bot donated a troop(s).
5) Allow bot to notice if, camps are not full and to auto check what is missing based on army setup. Allow there to be a default where if there is still space remaining in your camps you can default to cook more of troop X. (Archers).
6) Allow for over provisioning of army camps with priority settings which are user configurable such that if you have 200 troop space in camps, you can set bot to cook 260 (raiding army, plus donations (golems)) troops, with priority for troop A over B. (Most useful for donating troops). In the event that the donating troops get cooked before raiding army, then allow for optional deployment similar to how King,Queen,Warden,CC are all optional, basically have a list of checkboxes for each troop to allow user to configure which troops to deploy.
Auto building upgradeing
Hi ArcherQueen

program is awes and the timeout is great. 

Can you add a "minute past the hour" option.  So I might choose 31 mins. Result the "hours" run from 31'00" through to 30'59.99" (or similar). So we don't have a whole heap of clashfarmers signing out just after the start of the new hour (however long it is for timeout due to lack of interaction).

Thanks
Windows XP support would be great!
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15