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deployment & quick train problems

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deployment & quick train problems
burr Offline
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Posts: 162
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#3
10-22-2016, 02:50 PM
(10-22-2016, 12:16 PM)shamone Wrote: I agree mate.

I have went back to a simple barch setup of 120 of each to resolve this issue.  TBH i would recommend that people only use troops that take up 1 unit space which although doesn't rectify the issue of not using all troops when attacking, it will prevent the issue of not attacking on its next attack wave due to an incomplete army.

But for all its wee quirks and issues its still a great bot, especially as its free.

yea i think i will do the same as it something that i cant fix myself, ive been running CF for 4 hours this morning & ive had to remove 1 troop twice now, ive been watching attacks & bot wont drop all archers in 1 wave, 

but there must be a check as it go back & deploy  any it missed, but sometimes it leave 1, im gonna try record it so dev can see it happening
[Image: prgpvU7.png]


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deployment & quick train problems - by burr - 10-22-2016, 03:35 AM
RE: deployment & quick train problems - by shamone - 10-22-2016, 12:16 PM
RE: deployment & quick train problems - by burr - 10-22-2016, 02:50 PM

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